
Is the affect of artillery on armored vehicles a bit too high? I certainly can see artillery suppressing armor as they have to button up, and also may force them to retreat as the doctrine is to move out of the barrage. Why is this possible? Unless a round actually hit the vehicle, it is unlikely to be destroyed or suffered major damage. In a related issue, in this scenario so far armored vehicle losses to artillery have been high, especially BMPs and BTRs. Is there a way to make sure they stay spread out and not bunch up during a move? So if they were moving, why was the losses so high? Hitting armored vehicles that are moving is very difficult. If they stopped, why did they do so? How can this be prevented? Or because their move "impulse" was over the program can't tell if they are moving or not so they just get clobbered as if they were stationary. This made me wonder what is going on:ĭid they stop there? If so for what reason? They were not ordered to. As they were on their way, they bunched up in Hex 1313 (this was not a waypoint) after a move impulse and Soviet artillery hit them and killed many tanks. I had ordered one of the Leopard I companies up the autobahn through Sommersell to occupy the woods just south of Westerbruck.

Yesterday playing back to Town as the West Germans against the AI Warsaw Pact I observed something happen with moving vehicles getting plastered by artillery.
